A Curl developer should be able to bypass the current 'reasonable guess-timate' limit with the expression
{Drawable.set-bypass-size-restriction? true}prior to using a
{Renderer2d.create-offscreen ... }The docs offer this practical test:
let display-context:DisplayContext =
{get-default-display-context}
let resolution:Resolution = 1 / display-context.pixel-size
There was a time when this was worrisome: we offered opportunities for staff with domain expertise to work in Smalltalk - but in the day of math coprocessor-on-the-board or not it was important to watch out for division. In other languages we tried not to offer examples using division when multiplication was mandated - but Smalltalk was an exception because it offered rationals.
In code such as the example which would execute once, this really is a non-issue. but all the same - this should have been
1 div display-context.pixel-sizeto return an integer value. Now for inverse or reciprocals.
In Curl, the exponent approach to obtaining a multiplicative inverse is
{pow n, -1}The Curl compiler package contains the trig functions but no inverse function ( the Quaternion package has an invert and there are other inverse functions.)
The example becomes
{let display-context:DisplayContext =But is this needed on current hardware? Or is the compiler addressing this?
{get-default-display-context}}
{let resolution:Resolution = {pow display-context.pixel-size, -1 }}
In JavaScript, the developer has the Math object and any available packages ( Python recently replaced numpy.) But in Curl, the trig functions are addressed by the compiler.
Screen resolution itself poses a JavaScript and server issue because now the programmer is dependent on the browser supporting screen.width as a feature and likely a cookie. It is much less an issue in Curl. and that is before looking at CSS versus Curl styles.
Curl also offers this declaration in the docs:
{Display.set-resolution-modeas well as
mode:ResolutionMode,
override-value:Resolution = 0dpi
}:void
public {Display.get-displays}:{Iterator-of Display}Moving on to Curl and 3D graphics - I see this for HTML5
Extensive work on Curl 2D dates back to a PhD done in 2001?
Curl 3D
[ to be continued ]
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